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Guest posts

Generative AI cover
7 min read
#Guest posts

Generative 3D creation with AI prompts

AI is evolving fast. From image generation to artificial assistants, we're seeing more uses for AI hit the market. 3D modeling included. Our friends at Sloyd are launching AI text prompting in their 3D web editor. They've shared all of the details for their latest release.
5 min read
#Guest posts

Optimize Your Hyper/Hybrid-Casual Game Advertising in 2023

What are the best channels to advertise hyper-casual or hybrid-casual games in 2023? And should your strategy be different depending on what type of game you’re running? Learn more in this guest post and interview with Voyager Growth's founder.
mobile gaming shipping cover
7 min read
#Guest posts

Ship fast without regret: lessons from 15 years in mobile gaming

One of the biggest mistakes a studio or developer can make is failing to plan ahead. Teemu Haila, Co-Founder & CPO at Metaplay, talks about how launching a game with a short-term mindset can be detrimental to its long-term success and cause avoidable headaches further down the line.
User Acquisition cover image
9 min read
#Guest posts

User Acquisition – The New Frontier of Game Development

Is mobile F2P dead? No, not quite. But things are changing. In this article, Matej Lancaric addresses the current mobile market, with tips on how to get your games to the top of the app stores.
Frozen City Cover Image
16 min read
#Guest posts

Frozen City post-IDFA global launch UA case study

In this case study, Matej Lancaric deconstructs Frozen City from Century Games, to find out how they went from $1 million a month in 2020, to $20 million a month today.
13 min read
#Guest posts

Marvel Snap, Marvel Contest, CoD Mobile: What makes them a mass market hit?

What does the stellar mass market success of games like Marvel Snap, Marvel Contest of Champions and CoD Mobile share in common? No, it’s not just that they are all popular IP/Franchises. Find out in this guest post from Om Tandon – industry specialist, game consultant and UX Director.
2 min read
#Guest posts

Top 10 Hyper-casual Game Ad Networks in 2022 (Q4)

Editor’s note: This article was written and published by Tenjin. You can find their original version here.  New year, new insights into the most innovative segment of the mobile gaming market: hyper-casual games! The much awaited “Hyper-Casual Benchmark Report” for Q4 2022 is here to provide you with up-to-date data on key performance indicators, user behavior, and trends in the hyper-casual gaming industry. This benchmark report consists of anonymized data collected by Tenjin and GameAnalytics for hyper-casual games in the date range of 01.10.2022 – 31.12.2022. So let’s dive in and explore what this report has to offer! Here’s a summary of the topics we cover: Ad Spend % by platform Median CPI by platform Top 10 countries & ad networks by ad spend on Android and iOS Median CPI for the top 10 countries & ad networks by ad spend on...
5 min read
#Guest posts

How ‘On Ice!’ got 95% of its installs from a single playable ad

Editors note: This article was originally written and published by Mindworks, a leading self-service creatives platform from Mintegral. You can find their original version here. Mindworks is giving GameAnalytics users exclusive trial access to create countless playables and advertise them for free with Mintegral. Hurry, this amazing offer is for a limited time only. Activate your free Playturbo trial How powerful can a premium playable ad be when it comes to user acquisition? Quite powerful, actually. Here is an example: a single playable ad created by Mindworks generated the lion’s share of downloads for ITI Studio’s game ‘On Ice!’. ITI: top hyper-casual developer with high quality standards for its ad creatives ITI is a well-known hyper-casual mobile gaming developer in the Japan market. Its hit title Rescue Cut, released in 2019, was named one of the best games of the...
2 min read
#Guest posts

Top 10 Hyper-casual Game Ad Networks in 2022 (Q3)

Editor’s note: This article was written and published by Tenjin. You can find their original version here.  We have released our “Hyper-Casual Benchmark Report” for Q3 2022. In this report, you’ll gain exclusive insights on ad spend and CPI on a country and platform level. Additionally, we have partnered with GameAnalytics to bring you a Day 1 and Day 7 retention benchmark. Here is a full list of what you will find in the report: Top countries by ad spend and CPI Top ad networks by ad spend and CPI Day 1 and Day 7 retention for the top 2% of games by platform (by GameAnalytics) Here is a sneak peak from the report… Tenjin data from Q3 2022 shows that Brazil is the biggest outlier in the report with very low CPI (0.06 on Android, and 0.14 on iOS) relative to...
7 min read
#Guest posts

How MondayOFF increased IPM by 57% with playable ads

Editors note: This article was originally written and published by Mindworks, a leading self-service creatives platform from Mintegral. You can find their original version here. Mindworks is giving GameAnalytics users exclusive trial access to create countless playables and advertise them for free with Mintegral. Hurry, this amazing offer is for a limited time only. Activate your free Playturbo trial The success of playables in Asia In Japan and South Korea, where banners and video ads dominate, the emerging playable ads have significantly changed people’s perception of ads, thanks to the immersive, highly interactive ad experience they provide. At the same time, these playable ads are also helping the games break out and make a splash on the global market. According to UA data from Mintegral: Playable ads increase IPM by over 85% on average in Japan and Korea, and 40%...
4 min read
#Guest posts

Boost your UA with free playables!

Editors note: This article was originally written and published by Mindworks, a leading self-service creatives platform from Mintegral. You can find their original version here. Mindworks is giving GameAnalytics users exclusive trial access to create countless playables and advertise them for free with Mintegral. Hurry, this amazing offer is for a limited time only. Activate your free Playturbo trial What’s the deal with playables? Playable ads have quickly become one of the most popular ad formats among apps and brands due to their premium user experience, accessibility, and superior conversion performance. And while playable ads are effective, they are typically expensive and time-consuming to produce, posing a significant challenge to scalability. It’s for this reason we’ve launched the Playable Ad Editor on the Playturbo platform. The Playable Ad Editor now provides advertisers with a zero-coding, drag-and-drop online editor to easily...
3 min read
#Guest posts

Umami Games case study: how gaming studios can start self-publishing and scale post-IDFA

Editors note: This article was written and published by Tenjin. You can find their original version here.  By building internal BI, using Tenjin for attribution, and GameAnalytics DataSuite for product analytics, Umami Games was able to scale their team on the production side by over 100%, and switch to self-publishing. Making the shift towards automating their data processes allowed them to save time and resources, and consequently enabled them to focus on their end goal – building great games. Download Case Study About Umami Games Umami Games is a hyper-casual game studio that was founded in 2019 in Denmark. It has since managed to produce approximately 80 games and has been quick to achieve success. In 2021, one of their mobile games “ABC runner” made it to the top three of Apple’s charts for the most downloaded mobile games in the US, and remained...
3 min read
#Guest posts

Top 10 Hyper-casual Game Ad Networks in 2022 (Q2)

Editor’s note: This article was written and published by Tenjin. You can find their original version here.  Let’s explore how the hyper-casual market has changed compared to 2021 Q3 and go through the top 10 ad networks and countries for 2022. This time, we partnered with our friends from GameAnalytics to bring you day one and day seven retention benchmarks in this report edition. The complete information is available at the bottom of the post.  Hyper-casual ad spend by platform. In 2021 Q3, hyper-casual ad spend by the platform was a bit higher on Android (55%) than iOS (45%), marking a decrease of nearly eight percentage points in ad spend on iOS compared to 2020. In 2022 Q1, advertising spends on iOS  and Android now shows a 50% / 50% split, suggesting that advertisers are becoming more and more comfortable with mobile...

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